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The abilities
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Ƭнɛ Ɯαитɛ∂ :: Join Us! :: BIO Info
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The abilities
Here are the power options, although you must only choose three if you gather enough sparks you can by two extra. Since it will not be fair for the wanted to use their powers on the FEDs and Spies constantly to get away from them, electricity chokes out the power and takes it away for a limited time. We dont want to see someone getting upset because it is not fair, and by this rule it makes it funnier to rp.
Weapons (only two)
Throwing Stars
Bow and arrow
Sword
Spear
Dagger
Knife
Gun (any type)
Wanted abilities
Transport - 100
(Ability to transport anywhere)
Healing - 150
(Heals injury)
Talk to critters - 150
(Talk to the animals)
Telepathic - 200
(Sending mind messages, and receiving the response, you can not randomly read minds that are uncharted or un rped thoughts)
Shape Shift - 200
(Ability to change shape, only one other form)
Levitation -200
(Ability to control objects)
Invisibility - 250
(Ability to move around unseen)
Force fields - 250
(Ability to protect self and others, Also a weapon for propelling enemies)
Seeing - 250
(Able to see bits and pieces of the beholders future. Also able too see what connects to the object they are holding.)
FEDs and Spies
Electric glove - 100
(An electric glove that a electrical sphere shoots out of the palm and hits its target, also good for grabbing the wanteds. Great for roosting hotdogs)
Zap stick - 150
(A sword like stick that zaps at the tip)
Link cuffs - 150
(hand cuffs that shoot from the hand, works on: neck legs and arms)
Xray goggles - 150
(Able to see through things, NOT CLOTHING -_-)
Gun - 200
(A pistol to be exact)
Attack Dog - 250
(A german shepherd, Rottweiler, German Pincher, or a wolf mix. Ready to attack on command.)
Electric touch - 300
(The touch of your barehand electrocutes its target inflicting major damage.)
Take away - 1,000
(Only for the Federal Boss, not payable for others, free to the boss if chosen.
Can take away the ability of a wanted, forever. But can only be used once every night)
If you have any ideas of what to add please do post below.
Weapons (only two)
Throwing Stars
Bow and arrow
Sword
Spear
Dagger
Knife
Gun (any type)
Wanted abilities
Transport - 100
(Ability to transport anywhere)
Healing - 150
(Heals injury)
Talk to critters - 150
(Talk to the animals)
Telepathic - 200
(Sending mind messages, and receiving the response, you can not randomly read minds that are uncharted or un rped thoughts)
Shape Shift - 200
(Ability to change shape, only one other form)
Levitation -200
(Ability to control objects)
Invisibility - 250
(Ability to move around unseen)
Force fields - 250
(Ability to protect self and others, Also a weapon for propelling enemies)
Seeing - 250
(Able to see bits and pieces of the beholders future. Also able too see what connects to the object they are holding.)
FEDs and Spies
Electric glove - 100
(An electric glove that a electrical sphere shoots out of the palm and hits its target, also good for grabbing the wanteds. Great for roosting hotdogs)
Zap stick - 150
(A sword like stick that zaps at the tip)
Link cuffs - 150
(hand cuffs that shoot from the hand, works on: neck legs and arms)
Xray goggles - 150
(Able to see through things, NOT CLOTHING -_-)
Gun - 200
(A pistol to be exact)
Attack Dog - 250
(A german shepherd, Rottweiler, German Pincher, or a wolf mix. Ready to attack on command.)
Electric touch - 300
(The touch of your barehand electrocutes its target inflicting major damage.)
Take away - 1,000
(Only for the Federal Boss, not payable for others, free to the boss if chosen.
Can take away the ability of a wanted, forever. But can only be used once every night)
If you have any ideas of what to add please do post below.
Re: The abilities
Alright, I took some of my points from Razz's account and I want too buy the shapeshift ability.
Blitz- Member
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Posts : 52
Sparks : 4001
Join date : 2013-05-01
Age : 24
Location : In the woods
Ƭнɛ Ɯαитɛ∂ :: Join Us! :: BIO Info
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